2011年5月5日 星期四

(WIP)WnS 004





開始畫貼圖了
還沒全畫完

試了幾種風格,一直最想試試拼貼的效果,只是怕會太花了
所以折衷選擇現在這個風格,感覺有些雜紋的還蠻有fu的
至少不會看起來太3d
不過,隨著貼圖上滿佈了雜紋,原來在模型表面直接建立的紋理和細節,也有些難以辨識了

在材質製作上,接著應該要加一些拙拙的雕刻感、手工感
希望會更接近偶動畫的質感

2011年5月2日 星期一

關於角色設定

這是在”飆風雷哥”設定集裡看到導演對角色和場景設計的”小小”前提要求


The character designs would combine iconic Western characters with desert animals. Yelchin explains, ”For example, there’s always a gambler in those saloon scenes in the West. What is it about the gambler’s ability to see things that I respond to? I put an owl in the role, because the owl can turn his head 180 degrees. It’s finding psychology out of form.”
Verbinski told the artists to focus on personality as they designed the characters and demanded bold silhouettes, so each of the hundred-plus characters—would be distinct. The sets would be designed in the same spirit. The animal’s town of Dirt would have the silhouette of a classic Western-movie town but be built from human detritus: the saloon is made from a gas can, the post office from an old metal mailbox, and so on.

/ The ballad of Rango
/ The art of making of an outlaw film

角色個性這個東西,真的是最困難而且也需要一直提醒的關鍵